Lauching Ragnarok M: Classic SEA

Results

0 KOLs+
3 markets activated, Thailand ranked top for cost-efficiency and engagement.
0 K+
engagement.
> 0 %
Average CPV $0.02, CPE $1 — highly competitive benchmarks.

Objective

⦿ Reactivate lapsed gamers (8x–9x) with Ragnarok Classic.

 

⦿ Boost awareness & player acquisition in Thailand, Indonesia, Philippines.

 

⦿ Maximize ROI with CPV/CPE/Buzz optimization. 

Insights

⦿ For 8x–9x gamers: Ragnarok was the MMO of their youth, but many quit due to busy lives or lack of nostalgic experiences.

 

⦿ Ragnarok Classic’s comeback needed no complex rationale — just the right emotional trigger to bring them back.

Strategy

⦿ Regional Social Outreach across ID–PH–TH, led by 9x gamer KOLs.

 

⦿ Tailored playbook per market: right platforms, tone, and local insight.

 

⦿Continuous CPV/CPE/Buzz tracking to refine content performance.

Tactics

⦿ Book nostalgia-driven KOLs to boost credibility & recall.

 

⦿ Video formats: gameplay reactions, mini-games, buzz challenges.

 

⦿ Prioritize native + reaction content to avoid over-branded ads.

 

⦿ Data-based selection of high-performing KOLs to scale budget efficiently.

Differentiators

04

Differentiators

⦿  Unique Gen Z language “thịtttt” → authentic, viral by nature.

⦿ Blending real products with real emotions — no gimmicks.

⦿ A gratitude campaign that still drove footfall & store experiences.

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